Difference between revisions of "Summoner"
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==Support Abilities== | ==Support Abilities== | ||
− | * [[Blood Price]] | + | * [[Blood Price]] |
* [[Spirit Calling]] | * [[Spirit Calling]] | ||
− | * [[ | + | * [[Manifestation]] |
− | * [[Avatar | + | * [[Avatar]] |
==Reactive Abilities== | ==Reactive Abilities== | ||
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==Passive Ability== | ==Passive Ability== | ||
− | * | + | *Pacting: Add +4 to any Ritual or Channelling rolls |
==Movement Ability== | ==Movement Ability== |
Latest revision as of 23:12, 9 July 2013
Our world has an intrinsic, one would even say symbiotic link to the Spirit World. And the beings of that world have a vested, if mysterious interest in our own. Those who bridge the gap are called Summoners, who’s ability to speak to the spirits of another realm, are considered a breed apart from the common stock of mages and soldiers. It is often whispered that their contact with the Spirits, be they Esper or Lucavi, have left them changed...Requirements: White Mage Lvl 2, Black Mage Lvl 2, Green Mage Lvl 2
Contents
[hide]Abilities
Active Abilities
Support Abilities
Reactive Abilities
Passive Ability
- Pacting: Add +4 to any Ritual or Channelling rolls
Movement Ability
- TBA
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