Difference between revisions of "Green Mage"
From CoIWiki
(→Passive Ability) |
|||
Line 2: | Line 2: | ||
| Where other mages learn to hurt, or to heal as their main focus, delving into the realm of Green Magic exposes one to much more versatility, but not without cost. Green is much more about give and take, providing statuses that can enhance or debilitate their friends and foes alike, lending an occasional but needed touch of chaos to the battlefield. | | Where other mages learn to hurt, or to heal as their main focus, delving into the realm of Green Magic exposes one to much more versatility, but not without cost. Green is much more about give and take, providing statuses that can enhance or debilitate their friends and foes alike, lending an occasional but needed touch of chaos to the battlefield. | ||
|} | |} | ||
+ | |||
+ | |||
+ | <B><U>Requirements</u>: </b> [[Mage]] Lvl 3 | ||
Revision as of 05:28, 17 April 2011
Where other mages learn to hurt, or to heal as their main focus, delving into the realm of Green Magic exposes one to much more versatility, but not without cost. Green is much more about give and take, providing statuses that can enhance or debilitate their friends and foes alike, lending an occasional but needed touch of chaos to the battlefield. |
Requirements: Mage Lvl 3
Contents
Abilities
Active Abilities
Support Abilities
Reactive Abilities
Passive Ability
- Arcane Survivalist: +3 to Abjuration rolls
Movement Ability
- TBA
Weapon Proficiency
- Fan, Puppet, Glove
Return to Character Jobs