=====Twealth Peak Temple - Kudik Peaks=====
 
=====Twealth Peak Temple - Kudik Peaks=====
 
* There is only one known place on Terra that leads to Dragon Mount, the mighty Twealth Peak Temple high amongst the stark and foreboding peaks that form the Kudik range. To reach this temple is a feat in and of itself, no airship will fly through the jagd littered plateaus and valleys of the mountains. In all history only one airship captain was able to plot a route to the mountain around the jagd and he and his crew fell burning into the abyss as warning that the dragons will not tolerate those who seek to bypass the challenges of the road to the temple.
 
* There is only one known place on Terra that leads to Dragon Mount, the mighty Twealth Peak Temple high amongst the stark and foreboding peaks that form the Kudik range. To reach this temple is a feat in and of itself, no airship will fly through the jagd littered plateaus and valleys of the mountains. In all history only one airship captain was able to plot a route to the mountain around the jagd and he and his crew fell burning into the abyss as warning that the dragons will not tolerate those who seek to bypass the challenges of the road to the temple.
** The road to the temple is a narrow winding treacherous path. It is reached via a cliff side staircase in the town of Ruilitz, this last bastion of civilisation is the only change pilgrims have to buy supplies for the rest of their journey. The path then winds through a forest of black pines, crosses ridge beyond the tree line and climbs into the peaks.  Sometimes it passes across razor-backed ridges or drops down into a dark valley of cold black rocks pitted with ages.  Twice it passes through ancient cave systems spiraling through galleries of quartz and semi-precious stones until it emerges at the snow line. The final stretch of path weaves over barren land of snow, ice and rock, climbing ancient narrow stairs to a rocky plateau at the top of the world were the giant gothic temple dedicated to the mighty dragons looks down upon the world spread out below in unending splendour.
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** The road to the temple is a narrow winding treacherous path. It is reached via a cliff side staircase in the town of Ruilitz, this last bastion of civilisation is the only chance pilgrims have to buy supplies for the rest of their journey. The path then winds through a forest of black pines, crosses ridge beyond the tree line and climbs into the peaks.  Sometimes it passes across razor-backed ridges or drops down into a dark valley of cold black rocks pitted with ages.  Twice it passes through ancient cave systems spiraling through galleries of quartz and semi-precious stones until it emerges at the snow line. The final stretch of path weaves over barren land of snow, ice and rock, climbing ancient narrow stairs to a rocky plateau at the top of the world were the giant gothic temple dedicated to the mighty dragons looks down upon the world spread out below in unending splendour.
 
*** The temple that greets a pilgrim who has braved the treacherous paths of the Kudik peaks will find no warm welcome or respite. The air is crisp and cold and breathing can be a problem if you do too much strenuous activity. The temple has been carved from the basalt of the mountain top and mighty dragons guard the gateway and loom atop the roof. Inside there is shelter from the wind but no one lives here. There are no priests to Bahamut or the dragons in this place the temples stands as the only testimony of faith the dragons see fit to have. That is not to say there are not priests of the dragons elsewhere in the world, attending other shrines but here at the greatest temple no one resides.  Inside it is surprisingly light and airy and the trappings of glory and ages past hang from the walls or stand atop plinths for none have ever tried to steal from this ancient place. Mighty statues of the dragons line the great temple halls with eyes of gemstone that watch the silent halls of their children with a melancholy air. It is said in eons long forgotten the dragons of Terra lived here and acted as priests and custodians but when they withdrew or were killed depending on which legend you believe the temple was left empty and will not be home to any until the children of Bahamut are restored to the world.
 
*** The temple that greets a pilgrim who has braved the treacherous paths of the Kudik peaks will find no warm welcome or respite. The air is crisp and cold and breathing can be a problem if you do too much strenuous activity. The temple has been carved from the basalt of the mountain top and mighty dragons guard the gateway and loom atop the roof. Inside there is shelter from the wind but no one lives here. There are no priests to Bahamut or the dragons in this place the temples stands as the only testimony of faith the dragons see fit to have. That is not to say there are not priests of the dragons elsewhere in the world, attending other shrines but here at the greatest temple no one resides.  Inside it is surprisingly light and airy and the trappings of glory and ages past hang from the walls or stand atop plinths for none have ever tried to steal from this ancient place. Mighty statues of the dragons line the great temple halls with eyes of gemstone that watch the silent halls of their children with a melancholy air. It is said in eons long forgotten the dragons of Terra lived here and acted as priests and custodians but when they withdrew or were killed depending on which legend you believe the temple was left empty and will not be home to any until the children of Bahamut are restored to the world.
 
**** To leave the mortal world and embark upon a journey up Dragon Mount tends to be the intention of the majority of those who seek the temple. How one passes trough the skein of the world however is not recorded in any place. It is a mystery that must be solved by the individual the only clue is an inscription above the door.  
 
**** To leave the mortal world and embark upon a journey up Dragon Mount tends to be the intention of the majority of those who seek the temple. How one passes trough the skein of the world however is not recorded in any place. It is a mystery that must be solved by the individual the only clue is an inscription above the door.  
    
=====Gateway Path=====
 
=====Gateway Path=====
* One of the great philosophers once said ''The glimpse of a reflection on a knife, a puddle of water, a picture, tapestry, window or portrait is a portal, to another world.'' The Gateway Path is living proof of this as one who finds the way from Virtue to the Gateway is in for a long and fascinating wak through caverns that cannot be seen in the mortal realm. Each cavern on this path has its walls decorated with a mural of Terra, different ages, different lands and people. Countryside scenes, city scenes, mighty dragons rising into the sky, fighting, reading or just looking back with eyes of gemstone. Flying islands, towering spires, endless libraries. Each cavern shows a different mural, every mural shows another age but there are no words to accompany them, no explanations for what they show beyond what a viewer can determine from the murals that show familiar scenes of the world but those are few and far between, mixed in with the older murals of places long lost to history. There is one clue only recorded in the annals of the lore-masters, written over the entrance to the Gateway Path words in the ancient dragonic script. ''The Breath of Bahamut's Children will Illuminate the Past'' This has caused many discussions in the centres of learning but most agree that only the breath of a true Dragon can reveal the hidden words that accompany the murals.
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* One of the great philosophers once said ''The glimpse of a reflection on a knife, a puddle of water, a picture, tapestry, window or portrait is a portal, to another world.'' The Gateway Path is living proof of this as one who finds the way from Virtue to the Gateway is in for a long and fascinating walk through caverns that cannot be seen in the mortal realm. Each cavern on this path has its walls decorated with a mural of Terra, different ages, different lands and people. Countryside scenes, city scenes, mighty dragons rising into the sky, fighting, reading or just looking back with eyes of gemstone. Flying islands, towering spires, endless libraries. Each cavern shows a different mural, every mural shows another age but there are no words to accompany them, no explanations for what they show beyond what a viewer can determine from the murals that show familiar scenes of the world but those are few and far between, mixed in with the older murals of places long lost to history. There is one clue only recorded in the annals of the lore-masters, written over the entrance to the Gateway Path words in the ancient dragonic script. ''The Breath of Bahamut's Children will Illuminate the Past'' This has caused many discussions in the centres of learning but most agree that only the breath of a true Dragon can reveal the hidden words that accompany the murals.
 
** The murals play another part beyond telling history, they are integral to navigating the Gateway Path, each cavern has no doors, no windows just the mural. The key is being discerning enough to find the reflection, the picture, the tapestry that will lead you to the next chamber. The path meanders deep beneath the Dragon Mount and only by navigating the murals can you hope to find your way be it deeper down or to leave and return to the world outside. Reports vary on there being anything from ten to fifty caverns that need to be navigated to find the Portal of the World were one might approach the head of the mighty world dragon in his slumber.
 
** The murals play another part beyond telling history, they are integral to navigating the Gateway Path, each cavern has no doors, no windows just the mural. The key is being discerning enough to find the reflection, the picture, the tapestry that will lead you to the next chamber. The path meanders deep beneath the Dragon Mount and only by navigating the murals can you hope to find your way be it deeper down or to leave and return to the world outside. Reports vary on there being anything from ten to fifty caverns that need to be navigated to find the Portal of the World were one might approach the head of the mighty world dragon in his slumber.
       
=====Waters Route=====
 
=====Waters Route=====
* <Description of Path>
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* When people think of mountains it is very rare to hear them talk of the water that flows down the slopes and Dragon Mount is no difference. Waters Route is the collective name for the streams and falls that dot the mountain side and it is these waterways that must be traversed if one wishes to find the home of Valigarmanda. Picking a trickling stream and clambering up it is no good however. One must first pass Virtue and find the correct path to tred, a series of trails, bridges and  sloping paths that follow the trickling course of the pure streams of water that flow toward the mist shrouded foothills below.  If you reach the snow fields you have gone too far but if you are true of heart and follow the path without wavering in your belief you will find the gently sloping route of steep paths beside swiftly flowing water-ways, the wooden bridges across babbling brooks and meandering stairs beside that climb beside abrupt falls that lead to the Plateau of Memory.
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** High up the slopes of Dragon Mount, within sight of the brilliant white of the snowy peaks is a plateau bathed in beautiful sunlight. It shines from above and the sky is clear and blue. It appears this part of the mountain follows a normal day/night cycle but it is not the only marvel that is hallowed place protects. Around three sides tall white marble walls fence in a huge tract of fresh green grass, neatly clipped with beds of flowers bordering flagstone paths. It is a cemetary dedicated to the memory of those who died when the race of dragons was driven to extinction. Some people claim some few remnants still exist on Terra today but those legends have never been proven but here, in the Cemetary they rest in eternal peace. Gravestones, Monuments, Mausoleums and Sephulcre mark the resting place for hundreds of dragons. Marble tombs of all styles bare the inscriptions and ephitaphs of the fallen gathered to this final resting place so that their bones cannot be abused by those mortals who would disturb their eternal slumber for their own selfish ends.
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** For those who seek Valigarmanda it is always advisable to pay your respects at the memorial and disturb not the peace of this sacred place. The Falls of Hope can be seen from the edge of the graveyard, the fourth wall as it were, a line of turf and flowers that ends at the abrupt fall of the cliffs. The view back down the mountainside is spectacular and said to be able to drive mortal minds to heights of madness or creativity. Pouring out of the mountain a mighty rush of white and blue water plummets toward a mighty lake below, an eternal mist of spray soaks all who stand upon the edge and keeps the gardens of the cemetary of the lost well watered. Rainbows sparkle in the air both day and night and those seen under starlight are just as breath-taking as those formed by the light of day. As for finding the dragon that is the truest test of any mortal's mind. The ability to stand upon this ledge, to watch those thundering falls and take the utmost leap of faith, belief in hope firmly at the centre of your mind. If you are true Valigarmanda will see you safe, if you are judged unworthy or your mind wavers all that remains is the walk to Hades' throne as the waters of the falls claim you.
    
* Information on [[Falls of Hope]]
 
* Information on [[Falls of Hope]]
    
=====Cliff Ascent=====
 
=====Cliff Ascent=====