=====Twealth Peak Temple - Kudik Peaks=====
 
=====Twealth Peak Temple - Kudik Peaks=====
 
* There is only one known place on Terra that leads to Dragon Mount, the mighty Twealth Peak Temple high amongst the stark and foreboding peaks that form the Kudik range. To reach this temple is a feat in and of itself, no airship will fly through the jagd littered plateaus and valleys of the mountains. In all history only one airship captain was able to plot a route to the mountain around the jagd and he and his crew fell burning into the abyss as warning that the dragons will not tolerate those who seek to bypass the challenges of the road to the temple.
 
* There is only one known place on Terra that leads to Dragon Mount, the mighty Twealth Peak Temple high amongst the stark and foreboding peaks that form the Kudik range. To reach this temple is a feat in and of itself, no airship will fly through the jagd littered plateaus and valleys of the mountains. In all history only one airship captain was able to plot a route to the mountain around the jagd and he and his crew fell burning into the abyss as warning that the dragons will not tolerate those who seek to bypass the challenges of the road to the temple.
** The road to the temple is a narrow winding treacherous path. It is reached via a cliff side staircase in the town of Ruilitz, this last bastion of civilisation is the only change pilgrims have to buy supplies for the rest of their journey. The path then winds through a forest of black pines, crosses ridge beyond the tree line and climbs into the peaks.  Sometimes it passes across razor-backed ridges or drops down into a dark valley of cold black rocks pitted with ages.  Twice it passes through ancient cave systems spiraling through galleries of quartz and semi-precious stones until it emerges at the snow line. The final stretch of path weaves over barren land of snow, ice and rock, climbing ancient narrow stairs to a rocky plateau at the top of the world were the giant gothic temple dedicated to the mighty dragons looks down upon the world spread out below in unending splendour.
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** The road to the temple is a narrow winding treacherous path. It is reached via a cliff side staircase in the town of Ruilitz, this last bastion of civilisation is the only chance pilgrims have to buy supplies for the rest of their journey. The path then winds through a forest of black pines, crosses ridge beyond the tree line and climbs into the peaks.  Sometimes it passes across razor-backed ridges or drops down into a dark valley of cold black rocks pitted with ages.  Twice it passes through ancient cave systems spiraling through galleries of quartz and semi-precious stones until it emerges at the snow line. The final stretch of path weaves over barren land of snow, ice and rock, climbing ancient narrow stairs to a rocky plateau at the top of the world were the giant gothic temple dedicated to the mighty dragons looks down upon the world spread out below in unending splendour.
 
*** The temple that greets a pilgrim who has braved the treacherous paths of the Kudik peaks will find no warm welcome or respite. The air is crisp and cold and breathing can be a problem if you do too much strenuous activity. The temple has been carved from the basalt of the mountain top and mighty dragons guard the gateway and loom atop the roof. Inside there is shelter from the wind but no one lives here. There are no priests to Bahamut or the dragons in this place the temples stands as the only testimony of faith the dragons see fit to have. That is not to say there are not priests of the dragons elsewhere in the world, attending other shrines but here at the greatest temple no one resides.  Inside it is surprisingly light and airy and the trappings of glory and ages past hang from the walls or stand atop plinths for none have ever tried to steal from this ancient place. Mighty statues of the dragons line the great temple halls with eyes of gemstone that watch the silent halls of their children with a melancholy air. It is said in eons long forgotten the dragons of Terra lived here and acted as priests and custodians but when they withdrew or were killed depending on which legend you believe the temple was left empty and will not be home to any until the children of Bahamut are restored to the world.
 
*** The temple that greets a pilgrim who has braved the treacherous paths of the Kudik peaks will find no warm welcome or respite. The air is crisp and cold and breathing can be a problem if you do too much strenuous activity. The temple has been carved from the basalt of the mountain top and mighty dragons guard the gateway and loom atop the roof. Inside there is shelter from the wind but no one lives here. There are no priests to Bahamut or the dragons in this place the temples stands as the only testimony of faith the dragons see fit to have. That is not to say there are not priests of the dragons elsewhere in the world, attending other shrines but here at the greatest temple no one resides.  Inside it is surprisingly light and airy and the trappings of glory and ages past hang from the walls or stand atop plinths for none have ever tried to steal from this ancient place. Mighty statues of the dragons line the great temple halls with eyes of gemstone that watch the silent halls of their children with a melancholy air. It is said in eons long forgotten the dragons of Terra lived here and acted as priests and custodians but when they withdrew or were killed depending on which legend you believe the temple was left empty and will not be home to any until the children of Bahamut are restored to the world.
 
**** To leave the mortal world and embark upon a journey up Dragon Mount tends to be the intention of the majority of those who seek the temple. How one passes trough the skein of the world however is not recorded in any place. It is a mystery that must be solved by the individual the only clue is an inscription above the door.  
 
**** To leave the mortal world and embark upon a journey up Dragon Mount tends to be the intention of the majority of those who seek the temple. How one passes trough the skein of the world however is not recorded in any place. It is a mystery that must be solved by the individual the only clue is an inscription above the door.  
    
=====Gateway Path=====
 
=====Gateway Path=====
* One of the great philosophers once said ''The glimpse of a reflection on a knife, a puddle of water, a picture, tapestry, window or portrait is a portal, to another world.'' The Gateway Path is living proof of this as one who finds the way from Virtue to the Gateway is in for a long and fascinating wak through caverns that cannot be seen in the mortal realm. Each cavern on this path has its walls decorated with a mural of Terra, different ages, different lands and people. Countryside scenes, city scenes, mighty dragons rising into the sky, fighting, reading or just looking back with eyes of gemstone. Flying islands, towering spires, endless libraries. Each cavern shows a different mural, every mural shows another age but there are no words to accompany them, no explanations for what they show beyond what a viewer can determine from the murals that show familiar scenes of the world but those are few and far between, mixed in with the older murals of places long lost to history. There is one clue only recorded in the annals of the lore-masters, written over the entrance to the Gateway Path words in the ancient dragonic script. ''The Breath of Bahamut's Children will Illuminate the Past'' This has caused many discussions in the centres of learning but most agree that only the breath of a true Dragon can reveal the hidden words that accompany the murals.
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* One of the great philosophers once said ''The glimpse of a reflection on a knife, a puddle of water, a picture, tapestry, window or portrait is a portal, to another world.'' The Gateway Path is living proof of this as one who finds the way from Virtue to the Gateway is in for a long and fascinating walk through caverns that cannot be seen in the mortal realm. Each cavern on this path has its walls decorated with a mural of Terra, different ages, different lands and people. Countryside scenes, city scenes, mighty dragons rising into the sky, fighting, reading or just looking back with eyes of gemstone. Flying islands, towering spires, endless libraries. Each cavern shows a different mural, every mural shows another age but there are no words to accompany them, no explanations for what they show beyond what a viewer can determine from the murals that show familiar scenes of the world but those are few and far between, mixed in with the older murals of places long lost to history. There is one clue only recorded in the annals of the lore-masters, written over the entrance to the Gateway Path words in the ancient dragonic script. ''The Breath of Bahamut's Children will Illuminate the Past'' This has caused many discussions in the centres of learning but most agree that only the breath of a true Dragon can reveal the hidden words that accompany the murals.
 
** The murals play another part beyond telling history, they are integral to navigating the Gateway Path, each cavern has no doors, no windows just the mural. The key is being discerning enough to find the reflection, the picture, the tapestry that will lead you to the next chamber. The path meanders deep beneath the Dragon Mount and only by navigating the murals can you hope to find your way be it deeper down or to leave and return to the world outside. Reports vary on there being anything from ten to fifty caverns that need to be navigated to find the Portal of the World were one might approach the head of the mighty world dragon in his slumber.
 
** The murals play another part beyond telling history, they are integral to navigating the Gateway Path, each cavern has no doors, no windows just the mural. The key is being discerning enough to find the reflection, the picture, the tapestry that will lead you to the next chamber. The path meanders deep beneath the Dragon Mount and only by navigating the murals can you hope to find your way be it deeper down or to leave and return to the world outside. Reports vary on there being anything from ten to fifty caverns that need to be navigated to find the Portal of the World were one might approach the head of the mighty world dragon in his slumber.
       
=====Cliff Ascent=====
 
=====Cliff Ascent=====