Difference between revisions of "Fighter"

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(Created page with 'Description soon to come =Abilities= ==Active Abilities== *Accumulate *Defend *First Aid *Heavy Blow ==Support Abilities== *Raise-HP *Toughen ==Reac…')
 
(Reactive Abilities)
 
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Description soon to come
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|Whether a farmer who's good with axe or cudgel, a street punk who's learned how to throw and take a punch, or the apprentice to a hardened veteran, a Fighter is someone who has learned how to fight a bit better than the rank and file.  He has found within a gift, a talent for the arts of war, and surviving the shots the other guy throws.  Toughness or finesse, sword or bow, these are the ones who will eventually become mercenaries, soldiers, knights, or aspire to the greatness that have made legends of mortal men.
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=Abilities=
 
=Abilities=
 
==Active Abilities==
 
==Active Abilities==
*[[Accumulate]]
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*[[Accumulate]]  
*[[Defend]]
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*[[Defend]]
*[[First Aid]]
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*[[First Aid]]  
 
*[[Heavy Blow]]
 
*[[Heavy Blow]]
  
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==Reactive Abilities==
 
==Reactive Abilities==
*[[Maintain Gear]]
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*[[Battle Rush]]
 
*[[Counter-Tackle]]
 
*[[Counter-Tackle]]
  

Latest revision as of 06:10, 15 June 2011

Whether a farmer who's good with axe or cudgel, a street punk who's learned how to throw and take a punch, or the apprentice to a hardened veteran, a Fighter is someone who has learned how to fight a bit better than the rank and file. He has found within a gift, a talent for the arts of war, and surviving the shots the other guy throws. Toughness or finesse, sword or bow, these are the ones who will eventually become mercenaries, soldiers, knights, or aspire to the greatness that have made legends of mortal men.


Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Basic Training - +2 to total Tactics skill roll (Leadership-based subskill)

Movement

  • TBA

Weapon Proficiency

  • Melee: Inflict 60% of a Melee Weapon's damage potential.



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