Difference between revisions of "Gunner"

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(Weapon Proficiency)
 
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Description soon to come
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|The Gun is to ranged combat, as the sword is to melee combat, which is to say that it is one of the few true weapons ever made.  But while anyone can learn to pick up and fire these weapons, not all have considered their full scope.  The advent of Mist Chambers in all Guns has created a new subset of the ranged fighter known as the Gunner.  Gunners have learned how to channel their own natural magical talent into their weapon of choice, and within that creating a whole new set of tactics in the field of battle.
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<B><U>Requirements</u>: </b>  [[Journeyman]] Lvl 4
 
   
 
   
 
   
 
   
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==Support Abilities==
 
==Support Abilities==
 
*[[Bulletmaking]]
 
*[[Bulletmaking]]
*[[Equip Pistols]]
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*[[Swap Ammo]]
  
 
==Reactive Abilities==
 
==Reactive Abilities==
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==Passive Ability==
 
==Passive Ability==
*[[Steady Hand]]
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*Steady Hand: +3 to Ranged checks
  
 
==Movement Ability==
 
==Movement Ability==

Latest revision as of 06:34, 14 June 2011

The Gun is to ranged combat, as the sword is to melee combat, which is to say that it is one of the few true weapons ever made. But while anyone can learn to pick up and fire these weapons, not all have considered their full scope. The advent of Mist Chambers in all Guns has created a new subset of the ranged fighter known as the Gunner. Gunners have learned how to channel their own natural magical talent into their weapon of choice, and within that creating a whole new set of tactics in the field of battle.


Requirements: Journeyman Lvl 4


Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Steady Hand: +3 to Ranged checks

Movement Ability

  • TBA

Weapon Proficiency

  • Pistol, Shotgun, Rifle, Gunsaber



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