Hall of Mog

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The Hall of Mog is for the most part a massive island that floats thorugh the eternal void of Andromeda's realm. It is said to be the first glade, the original home of Mog from ages far lost to history and time. At the edges it is surrounded by tall mountains whose snow-bound peaks are dotted with ancient shrines and a massive observatory that looks out into the star-studded velvet realm beyond. The entrance to this realm is a small ledge on the outer-wall of the observatory, a large pair of doors carved with the likeness of mog baring the way inside. Moogles may pass freely, easily pushing open the door and enterring the realm of their ancestors. Non-moogles however will be faced with a choice for to enter the Hall, to see the ancestral home of the moogle race is to risk forever being changed and few are brave enough to place their life in the hands of Mog for there is no telling how the experience will change you. It could be physically, mentally or something much more profound and deep but for non-moogles to enter this Hall the change will come.

Once off the ledge visitors pass through a vaulted tunnel that slants down through the mountain side. It is well lit and the walls depict moogles throughout time building, planting, working. Industry sits side by side nature and the wild and at the bottom of the ramp a small courtyard dominated by a statue of Mog welcomes everyone out into the verdant countryside of the Hall of Mog.

The land is green and rich with life, the forest is untamed at first glance, a wild riot of greenery and animals. There are meandering rivers, wide open lakes and scattered through it all small villages each one different and unique from cave systems full of crystals to towering spires of glass and metal. Some of them are bastions of nature, living in total harmony with the world around them. Others are pinnacles of technological mastery and still others blend the two together to create a techno-organic wonderland. Floating islands drift around the sky, some little more then jagged rocks whilst others team with life and nature and in the centre of this land is the Lake of Kupo. Nestled on a small hill at the centre of the Lake is the Hall after which the land is named. A beautiful structure of white marble, peaked tiled roofs, open courtyards and oak panelled rooms. It is the source of Moogles, the heart of the realm and the centre of their culture, home of Lord Mog who is their father, their leader and one of the wisest warriors to grace the realms.

Mog will greet any visitor to the realm who come in peace, his wisdom freely availiable to his children who beseech him in person. For others who seek a pact or knowledge there will be challenges, there will be tests and there is liable to be a lot of tom-foolery and plain silliness as Mog tests the applicants mettle, sense of humour and the depths of their hearts.


Resident Spirit Lord_Mog

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