Difference between revisions of "Evasion"
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| − | | | + | |Cutpurses are trained to be nimble, and as such they can get the balance and timing to be able to dodge an incoming blow better than most. It is not a sure thing, but at times that little edge is enough to get the advantage back and run. Because in the profession of a thief, a fleet foot is often times better than a sharp blade by any stretch of road. |
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| − | |<u>System</u>: | + | |<u>System</u>: This ability grans +1 to Dodge Rolls and an additional +1 per every 6 ranks (+5 total). |
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Latest revision as of 05:07, 19 October 2010
| Cutpurses are trained to be nimble, and as such they can get the balance and timing to be able to dodge an incoming blow better than most. It is not a sure thing, but at times that little edge is enough to get the advantage back and run. Because in the profession of a thief, a fleet foot is often times better than a sharp blade by any stretch of road. |
| System: This ability grans +1 to Dodge Rolls and an additional +1 per every 6 ranks (+5 total). |
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