Difference between revisions of "XP Spending"

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So!  You have your first allotment of XP to spend wherever you like.  So!  Have fun with it, and I look forward to my mailbox suddenly being crammed to overflowing with XP-spending wishlists.  Note that the Jobs currently on offer are up on the Wiki, with all their buyable [[Character Abilities]] laid out and desc'd.  What Skills one has access to has nothing to do with Jobs, so feel free to choose Skills with relative impunity.
 
So!  You have your first allotment of XP to spend wherever you like.  So!  Have fun with it, and I look forward to my mailbox suddenly being crammed to overflowing with XP-spending wishlists.  Note that the Jobs currently on offer are up on the Wiki, with all their buyable [[Character Abilities]] laid out and desc'd.  What Skills one has access to has nothing to do with Jobs, so feel free to choose Skills with relative impunity.
  
*XP Spending is currently handled by [[Legion]] and [[Viktor]].  When you want to spend XP, just drop them (both of them) a mail in-game listing what you want to buy, and (this is important) what Job the thing you are buying is from.  If you need further explanation about this, let Legion know, and he'll be able to explain in more detail.
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*XP Spending is currently handled by [[User:Legion|Legion]] and [[Viktor]].  When you want to spend XP, just drop them (both of them) a mail in-game listing what you want to buy, and (this is important) what Job the thing you are buying is from.  If you need further explanation about this, let Legion know, and he'll be able to explain in more detail.
  
  

Revision as of 15:52, 22 March 2013

So, once you've gotten all that lovely XP... What do you do with it?

XP costs scale according to how high you've got a particular stat, skill, or ability. Buying Fire from nothing only costs 1 XP (as long as you have access to it, naturally) but pushing it from 23 to 24 requires extra XP; 4 XP worth, in fact. Same goes for Character Skills. Character Attributes have their own cost scale, but it uses the same math, multiplied by 5.

Below, a couple handy-dandy tables to lay out exactly how cost progression will work! Also, to the right of each row is the total cost of each 'tier,' and how much XP you'd need to buy a thing from nothing to all of it.

Skills & Abilities:

    1 -  6 = 1 XP per point to raise. ( 6)
    7 - 12 = 2 XP per point to raise. (12)
   13 - 18 = 3 XP per point to raise. (18)
   19 - 24 = 4 XP per point to raise. (24)
                                      (60) <- total xp from 0-24 in ability or skill

Attributes

   1 -  6 =  5 XP per point to raise.(25)
   7 - 12 = 10 XP per point to raise.(60)
  13 - 18 = 15 XP per point to raise.(90)
  19 - 24 = 20 XP per point to raise.(120)
                                     (295) <-  total xp from 1-24 in attribute

Also, Job Requirements will throw around Job Levels a lot; this is important, as X amount of levels you have in a Character Job (Or Jobs, for the hybrid and higher-tier jobs) unlock higher-level Jobs. 60 XP spent on abilities, skills, and attributes in that job give you one Job Level, to a max of 8. Which means if you devote 480 XP to a single Job, you are considered to have mastered it out. Beginning players won't have reason to worry about Mastery, but likely it'll be needed for the truly high-tier Jobs.

So! You have your first allotment of XP to spend wherever you like. So! Have fun with it, and I look forward to my mailbox suddenly being crammed to overflowing with XP-spending wishlists. Note that the Jobs currently on offer are up on the Wiki, with all their buyable Character Abilities laid out and desc'd. What Skills one has access to has nothing to do with Jobs, so feel free to choose Skills with relative impunity.

  • XP Spending is currently handled by Legion and Viktor. When you want to spend XP, just drop them (both of them) a mail in-game listing what you want to buy, and (this is important) what Job the thing you are buying is from. If you need further explanation about this, let Legion know, and he'll be able to explain in more detail.



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