Difference between revisions of "Adrenaline Rush"
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| − | |  | + | |When struck, there is the pain and shock, but someone with the right training can use that pain and channel it into something more productive.  This can grant the user a few moments of clarity and speed of thought and movement until it fades once more, but during that time one can be afforded a small advantage that can be the difference between retaliation and being struck again.  | 
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| − | |<u>System</u>:   | + | |<u>System</u>: After taking HP damage make a check of Stamina+[[Endurance]]+Reactive/Adrenaline Rush. If 16 or higher is rolled then gain a minor combat speed boost for 1 round for every 8 ranks.  | 
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Latest revision as of 10:18, 14 July 2013
| When struck, there is the pain and shock, but someone with the right training can use that pain and channel it into something more productive. This can grant the user a few moments of clarity and speed of thought and movement until it fades once more, but during that time one can be afforded a small advantage that can be the difference between retaliation and being struck again. | 
 
| System: After taking HP damage make a check of Stamina+Endurance+Reactive/Adrenaline Rush. If 16 or higher is rolled then gain a minor combat speed boost for 1 round for every 8 ranks. | 
 
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