Character Abilities

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Revision as of 04:28, 21 April 2010 by Kioshi (Talk | contribs) (Active Abilities)

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Active Abilities

Active abilities are abilities which must be activated to use. It is also required to equip the job in one of the Job Ability Slots to access the ability.

Accumulate Aim Annoy Blind
Blizzard Cure Charge Defend
Dirty Move Fire First Aid Grease
Heavy Blow Poison Shot Protect Reinforce
Slow Smoke Break Steal-Gil Steal-Item
Throw Stone Toolbox

Support Abilities

These abilities are typically passive once equipped in the Support Ability Slot.

Arcane Focus Concentration Item Use Maintenance
Raise-HP Raise-MP Range Boost Scavenger
Toughen Trick Attack

Reactive Abilities

These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question.

Arrow Guard Caution Counter-Tackle Gil Snapper
Hard Hat Maintain Gear Mana Save Speed Save
Spell Guard Steel-Toe

Passive Abilities

Information on these abilities is still in discussion. Info soon to come!

Movement Abilities

These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out.



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