Difference between revisions of "Code Updates"

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* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Item Equipping Support</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Item Equipping Support</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default Weapon Selection Support</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default Weapon Selection Support</span>
* <span style="color: #007F00">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default Brawl Selection Support</span>
+
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default Brawl Selection Support</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default Defense Selection Support</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default Defense Selection Support</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Setup/Reset Combat Support (Testing Purposes)</span>
 
* <span style="color: #0000BF">RP System: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Setup/Reset Combat Support (Testing Purposes)</span>

Revision as of 20:35, 17 February 2010

Planning

  • Usability Code: Database Interface (DBI)
  • RP System: Economy
  • RP System: Crafting System
  • RP System: Job System
  • RP System: XP and Character Advancement
  • RP System: Weapons/Armor/Accessories/Items
  • RP System: Other Subskills
  • RP System: Abilities/Specials/Spells/Etc.
  • RP System: Zero-Time System for Initiative Calculation (ZTS)
  • RP System:    Combat Automation
  • RP System:    Design Finalization
  • RP System:    Zero-Time System Full Integration
  • RP System: Combat Timings and Initiative
  • RP System:    Initiative Claculation
  • RP System:    Turn Ordering
  • RP System:    Attack Timing
  • RP System:    Defensive Timing
  • RP System:    Casting Timing
  • RP System:    Other Timing
  • RP System:    ZTS Integration
  • RP System: Magical Combat
  • RP System:    MATK/MDEF Derived Stats
  • RP System:    Damage Spells
  • RP System:    Healing Spells
  • RP System:    Status Effect Spells
  • RP System:    Other Spells
  • RP System: Elements Damage/Healing/Effects/Etc
  • RP System:    Element List
  • RP System:    Damage Effects
  • RP System:    Healing Effects
  • RP System:    Status Effects
  • RP System:    Other Effects

Coding

  • RP System: Physical Combat (Non-Automated)
  • RP System:    HP/MP Current Stat
  • RP System:    PATK/RATK/DEF/MHP/MMP Derived Stats
  • RP System:    Combat Subskills
  • RP System:    +attack (Non-Automated)
  • RP System:    +defend (Non-Automated)
  • RP System:    +calc (Non-Automated) (Testing Purposes)
  • RP System:    +equip (Non-Automated)
  • RP System:       Item Equipping Support
  • RP System:       Default Weapon Selection Support
  • RP System:       Default Brawl Selection Support
  • RP System:       Default Defense Selection Support
  • RP System:       Setup/Reset Combat Support (Testing Purposes)
  • RP System:    Placeholder Weapons/Armor/Accessories/Items (Testing Purposes)

Completed

  • Character Stat Check Roller (+check)
  • Character Sheet (+sheet sheet @sheet)
  • Character Generator (+chargen)
  • Usability Code: Polling System (+poll)
  • Usability Code: Mail System (+mail)
  • Usability Code: Account System (+account)
  • RP System: Skills
  • RP System: Stats
  • RP System: Dice Roller (+dice)
  • Usability Code: IC/OOC Teleportation Program (+ic +ooc)
  • Usability Code: IC/OOC Aware say/pose program (say pose osay opose ic ooc tb sayhelp)
  • Usability Code: IC/OOC Status Program (goic goooc goafk goidl godnd gojdg gowiz)

Color Key

  • Incomplete
  • In Progress
  • Completed