Steel-Toe

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At the last moment, you have the ability to grab onto the edges of your helmet and brace yourself for the incoming blow. On the up-side you'll avoid getting hurt as badly as you would have normally, but on the other you're still being hit in the head, and it'll take a few moments to recover properly.


System: Upon taking damage from a attack within melee range (if primary form of defense fails) make a Dexterity+Brawl+Steel-Toe check. If the result is greater than the attacker's roll [Immobilize] is inflicted on attacker for a very short (1 round) duration.



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