Bleed
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| Time keeps all things, including wounds. A Time Mage can make someone’s body remember and reopen old wounds, causing them to begin to seep with the same lifeblood they once spilled. |
| System: |
| School: [Time Magic] |
| Check: Acuity+Channeling+Active/Bleed vs. Magic Defense roll. Inflicts [Sap], which is like poison except you opened a vein |
| Duration: 5 |
| Cost: 14 MP |
| Area of Effect: 0 |
| Status: [Sap] |
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