Charm

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Depending on who you ask, this is the most dangerous spell ever created. Rumored to have been spawned from a practical joke, the Charm spell is deadly when used correctly in battle, turning allies against their fellows. For the Blue Mage, it is also a great way to learn by watching, or sometimes even being cast on. Just another piece of evidence to prove that Blue Mages are not quite right.


System:
School: [Green Magic]
Check: Acuity+Channeling+Active/Charm. While under the [Charm] status, the target can take no offensive action against the caster, but *can* cast buffs/heals or similar.
Duration: 3 turns
Cost: 14 mp
Area of Effect: 0
Status: [Charm]



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