Deride

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Choice words can have consequences, either good or bad. A good Performer has learned to understand this by playing crowds and learning how to coach a story into life in the eyes of the listeners. When they begin to whisper words of indecision and failure into the ears of a foe, that foe may begin to question their ability, and tip the scales back into the speaker's favor.


System: This ability conveys a debuff (-1 per 6 ranks) to the next skill check of any target within 6 spaces of the user upon a successful contended roll between attacker and defender. Attacker checks Insight+Empathy+Active/Deride which is defended by Willpower+Fortitude.
Categories: [Stage Presence]



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