Mug

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Sometimes a little violence is called for to get the job done and done right. To properly Mug someone, usually you end up right in their faces and in danger of their retaliation. But more than likely they are too busy noticing the wound you've delivered them to notice the parcels you've taken away.


System: Make a standard attack roll, which is defended as normal, and then a skill check of Insight+Subterfuge+Active/Mug with a target number equal to the defense check. Upon success a random, unequipped item stolen from melee range enemy's inventory. Which item stolen will be determined by the number of items in the targets inventory. +dice 1d(# of Items), and whatever the raw results equal to is the item which is stolen.


Categories: [Robbery]


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