Release

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Catching live game is hard.  Keeping game alive is harder.  Letting it go without losing something like a hand or your life... is a bit of the crazy side.  Ask a Hunter to let a hard-earned capture go, and they'll scoff at you, unless they've been lucky enough to do it before and get away clean.  Nobody wants a feral, wounded, and more than a little angry creature loose among them, but sometimes... that's just what is needed to buy yourself a few moments to get away, or keep your enemies busy enough to save someone else.  Giving up your catch is hard, which means a Hunter never does it without a good cause.


System:  If a 'Captured' animal is in inventory, roll Insight+Empathy+Active/Release.  On Success, 10 MP expenditure releases captured animal with 50% HP to fight for the Hunter for 1+ (Rank/8 rounds.)  After those rounds pass, a second Insight+Empathy+Active/Release roll must be made, with the target being the creature's original HP.  If successful, the creature is recaptured, unless it is killed in combat. NOTE: The animal will have a permanent [Confuse] status, making it very possible that unless steps are taken, it'll attack anything in sight.
Category: [Archery]



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