Difference between revisions of "Charm"
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|School: [[Green Magic|[Green Magic]]] | |School: [[Green Magic|[Green Magic]]] | ||
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| − | | Check: Acuity+[[Channeling]]+Active/Charm While under the [Charm] status, the target can take no offensive action against the caster, but *can* cast buffs/heals or similar. | + | | Check: Acuity+[[Channeling]]+Active/Charm. While under the [Charm] status, the target can take no offensive action against the caster, but *can* cast buffs/heals or similar. |
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| Duration: 3 turns | | Duration: 3 turns | ||
Latest revision as of 11:40, 14 July 2013
| Depending on who you ask, this is the most dangerous spell ever created. Rumored to have been spawned from a practical joke, the Charm spell is deadly when used correctly in battle, turning allies against their fellows. For the Blue Mage, it is also a great way to learn by watching, or sometimes even being cast on. Just another piece of evidence to prove that Blue Mages are not quite right. |
| System: |
| School: [Green Magic] |
| Check: Acuity+Channeling+Active/Charm. While under the [Charm] status, the target can take no offensive action against the caster, but *can* cast buffs/heals or similar. |
| Duration: 3 turns |
| Cost: 14 mp |
| Area of Effect: 0 |
| Status: [Charm] |
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