Difference between revisions of "Bleed"

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Latest revision as of 21:45, 9 July 2013

Time keeps all things, including wounds. A Time Mage can make someone’s body remember and reopen old wounds, causing them to begin to seep with the same lifeblood they once spilled.


System:
School: [Time Magic]
Check: Acuity+Channeling+Active/Bleed vs. Magic Defense roll. Inflicts [Sap], which is like poison except you opened a vein
Duration: 5
Cost: 14 MP
Area of Effect: 0
Status: [Sap]



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