Ifrit

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  • Information

Hot, temperamentfull and often needlessly vindictive are a few phrases that sum up the Lord of Flame, Master of Fire, the great Ifrit. He is loyal to those whom manage to get him to side with them. Ifirit can be a difficult spirit to track down, Monarch of the Infernus and it's subrealms as often as not be located in one of them as to Infernus itself. But most summoners who seek him will meet him at a time and place of his choosing. When a summnor reaches Infernus and starts to seek him Ifrit watches, sending his servants and fellow spirits to test the summoner. Normally with athletic and martial tests, from wrestling to crossing narrow gorges on balance beams or risking death by magma on some tricky rope bridge.

All of these tests have a single purpose, to test the summoners mettle and courage, Ifrit has no time for fools, cowards or people who shirk their duties. It does not matter to him if the summoner wins or looses, often he will set impossible tasks that will result in failure. To him what truly matters is the trying, just so long as they take part without hesitation or cowardice, if they can prove themselves in this manner Ifrit will happily meet with them and normally give the successful summoner a surprise or two.

Ifrit is a bluff, no-nonsense spirit, he does not have the airs and graces of Shiva's court, or the calm collected wisdom of Ramuh but rather is more inclined to invite summoners for a flagon of something to drink and a long talk about women rather then get straight to business. In fact one should not press him to start talking business, when he is ready he will discuss it and never before.

  • Requirements for Pact

Spirit Connection 14, Athletics - 14, Endurance - 14


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