Wheel of Fate

From CoIWiki
Jump to: navigation, search

The Wheel of Fate

Sometimes a Summoner or Mortal feels so strongly about something in their life that they will risk a turn on the Wheel of Fate. It is not something to be enterred into lightly for the very nature of the wheel will change a persons life forever. In ways that cannot be predicted before hand and whatever Lady Luck wheel rolls will affect body and soul.

No one should ever roll the wheel unless they feel so strongly about something. That nothing else will do. A person can only spin on the wheel once in their life time. Wagering their life and the changes that will come about to alter the effect of chance or luck for another person. An example would be, wagering ones life on the wheel to save someone from dying.

To roll the wheel a Judge should first make sure the PC understands the severity of what they are doing. They should also know that they cannot "Undo" what is done to them. Positive or Negative results of the spin are permanent and cannot be brought off like normal nor can it be re-rolled. One roll only no specials, pacts or abilities permitting a reroll of dice can be used.

Declaring that you wish to roll on the wheel will draw Lady Luck's attention

The roll is:

+dice 1d21 To pick result.

1 - Death

2 - Double Up! - Your worldy wealth is doubled

3 - The Truth Eternal - You Can no Longer Lie

4 - A Being most Dire - You become a Fiend

5 - The herald of the Elements - Your body transforms into a basic elemental

6 - Youth is Eternal - Your body will never age (Though you will eventually die of old age)

7 - Sainted Blessings - One of the Saints of Alexander calls you to serve a just cause

8 - The Servitor's Calling - You are called before Rael and become an Imp (Judge and Player to discuss Element)

9 - Darkness Emergent - A Dark spirit will hound you until you can lay it to rest

10 - Scent of a Rose - The Scents of the World are yours to savour, you can smell like a hound and seperate them out too

11 - Transformation - You Become something other then what you currently are (Judge's Discretion)

12 - Barren - You are rendered sterile

13 - Bankrupt!

14 - Blessing of Arms - Gilgamesh, the Armourer will reward you with the weapon heroic

15 - Luck's Displeasure - -2 to all rolls until you fullfill some service for Luck

16 - The Call of Kupo! - You are called to Lord Mog and transcend to Moogle Form

17 - Chaos Inherant - During any scene one of your actions may be decided on by the Judge

18 - Battle's Forge - Odin, Lord of War grants you a boon to aid you in battle

19 - Lonliness Abhorent - You are granted a soul bonded, sentient familiar to aid you in your life

20 - Favoured Slots - Caith Sith agrees to aid you in chance (+2 to any roll 10 times)

21 - Life Undying - You become immortal, unchanging but still susceptable to mortal wounds


Return to Lady Luck

Return to The Casino

Return to Spirit World

Return to Main Page