Difference between revisions of "Character Abilities"
From CoIWiki
(→Active Abilities) |
|||
Line 14: | Line 14: | ||
| [[Deride]] || [[Dirty Move]] || [[Drain]] || [[Dual Shot]] | | [[Deride]] || [[Dirty Move]] || [[Drain]] || [[Dual Shot]] | ||
|- | |- | ||
− | | Filter]] || [[Fire]] || [[First Aid]] || [[Focus]] | + | | [[Filter]] || [[Fire]] || [[First Aid]] || [[Focus]] |
|- | |- | ||
| [[Grease]] || [[Grenade]] || [[Harass]] || [[Heal]] | | [[Grease]] || [[Grenade]] || [[Harass]] || [[Heal]] |
Revision as of 05:03, 4 May 2010
Contents
Active Abilities
Active abilities are abilities which must be activated to use. It is also required to equip the job in one of the Job Ability Slots to access the ability.
Support Abilities
These abilities are typically passive once equipped in the Support Ability Slot.
Arcane Focus | Concentration | Item Use | Maintenance |
Raise-HP | Raise-MP | Range Boost | Scavenger |
Toughen | Trick Attack |
Reactive Abilities
These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question.
Arrow Guard | Caution | Counter-Tackle | Gil Snapper |
Hard Hat | Maintain Gear | Mana Save | Speed Save |
Spell Guard | Steel-Toe |
Passive Abilities
Information on these abilities is still in discussion. Info soon to come!
Movement Abilities
These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out.
Back to Main Page