Difference between revisions of "Character Abilities"
From CoIWiki
(→Support Abilities) |
(→Support Abilities) |
||
Line 63: | Line 63: | ||
| [[Fearless]] || [[Formation]] || [[Immunity]] || [[Inner Light]] | | [[Fearless]] || [[Formation]] || [[Immunity]] || [[Inner Light]] | ||
|- | |- | ||
− | | [[Item Use]] || [[Mana Focus]] || [[Monkey Grip]] || Martial Arts]] | + | | [[Item Use]] || [[Mana Focus]] || [[Monkey Grip]] || [[Martial Arts]] |
|- | |- | ||
| [[Meditation]] || [[Poison Blow]] || [[Raise-HP]] || [[Raise-MP]] | | [[Meditation]] || [[Poison Blow]] || [[Raise-HP]] || [[Raise-MP]] |
Revision as of 02:31, 14 May 2010
Contents
Active Abilities
Active abilities are abilities which must be activated to use. It is also required to equip the job in one of the Job Ability Slots to access the ability. |
Support Abilities
Once equipped in a Support slot, these abilities will be considered active and their bonus will be applied without requiring any special activation. |
Reactive Abilities
These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question. |
Passive Abilities
These abilities are bonuses which are granted to a character while they are in the job that offers them. When the job is left the bonus is replaced by the new job's passive ability. |
Movement Abilities
These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out. |
Back to Main Page