Difference between revisions of "Character Abilities"
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(→Support Abilities) |
(→Support Abilities) |
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| [[Fearless]] || [[Formation]] || [[Immunity]] || [[Inner Light]] | | [[Fearless]] || [[Formation]] || [[Immunity]] || [[Inner Light]] | ||
|- | |- | ||
| − | | [[Item Use]] || [[Mana Focus]] || [[Monkey Grip]] || Martial Arts]] | + | | [[Item Use]] || [[Mana Focus]] || [[Monkey Grip]] || [[Martial Arts]] |
|- | |- | ||
| [[Meditation]] || [[Poison Blow]] || [[Raise-HP]] || [[Raise-MP]] | | [[Meditation]] || [[Poison Blow]] || [[Raise-HP]] || [[Raise-MP]] | ||
Revision as of 02:31, 14 May 2010
Contents
Active Abilities
| Active abilities are abilities which must be activated to use. It is also required to equip the job in one of the Job Ability Slots to access the ability. |
Support Abilities
| Once equipped in a Support slot, these abilities will be considered active and their bonus will be applied without requiring any special activation. |
Reactive Abilities
| These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question. |
Passive Abilities
| These abilities are bonuses which are granted to a character while they are in the job that offers them. When the job is left the bonus is replaced by the new job's passive ability. |
Movement Abilities
| These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out. |
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