Character Abilities

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Revision as of 05:03, 4 May 2010 by Kioshi (Talk | contribs) (Active Abilities)

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Active Abilities

Active abilities are abilities which must be activated to use. It is also required to equip the job in one of the Job Ability Slots to access the ability.

Acid Flask Accumulate Aim Annoy
Arm Shot Backstab Battle Cry Beastiary
Blind Blindstrike Blizzard Charge
Cover Cure Dash Defend
Deride Dirty Move Drain Dual Shot
Filter Fire First Aid Focus
Grease Grenade Harass Heal
Heat Heavy Blow High Note Inspire
Jeer Lecture Leg Shot Libra
Long Shot Mark Manual Mug
Muzzle Flash Negative Chi Nerve Strike Ointment
Poison Poison Shot Positive Chi Prayer
Protect Provoke Pure Raise
Reinforce Rend Attack Rend Magic Ricochet
Ruin Bullet Scan Shell Shield Bash
Siphon Slow Spell Burst Spinning Blow
Steal-Gil Steal-Item Steal Accessory Steal Armor
Steal Shield Steal Weapon Throw Item Throw Stone
Thunder Toolbox Wide Swing Work Order

Support Abilities

These abilities are typically passive once equipped in the Support Ability Slot.

Arcane Focus Concentration Item Use Maintenance
Raise-HP Raise-MP Range Boost Scavenger
Toughen Trick Attack

Reactive Abilities

These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question.

Arrow Guard Caution Counter-Tackle Gil Snapper
Hard Hat Maintain Gear Mana Save Speed Save
Spell Guard Steel-Toe

Passive Abilities

Information on these abilities is still in discussion. Info soon to come!

Movement Abilities

These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out.



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